My take on Garrett’s popular Elements of User Experience model coupled with tactical advice for: creating models to better understand your users, improving your software’s usability, and improving your applications’ visual design.
Garrett’s Elements of User Experience
Jeff Patton’s Tactical Advice
User Interface Design, User Centered Design, Interaction Design, Information Architecture, Visual Design, Human Computer Interaction, and Usability Engineering – what do all these terms mean? And exactly what do you need to do to improve your users’ experience with your software? Now more than ever the quality of user experience separates the successful software products from the failures.
Effectively leveraging advanced user interactions such as Ajax requires a fundamental knowledge of user experience processes and techniques.
In this tutorial you’ll learn what User Experience specialists do and how you can leverage Ux approaches to improve the quality of user interface in your software.
Other Useful Information
These slides set the context for a short talk and workshop to discuss the Scrum Product Owner role.
User Stories and Story Mapping are a part of almost all classes I teach, and something I’ve talked about in lots of talks. Here are a few sets of slides from just some of those talks.
Most current slides on Stories and Story Mapping
Story Mapping circa 2008
Why Map User Stories; How to Map User Stories
In ideal Agile, development teams build small valuable chunks of functionality. But, that’s easier said than done. Not all products or features are small and breaking them down into small build-able parts is challenging. And, even when you do break them down, how do the people building those small parts not lose sight of the big picture?
Story mapping is a simple practice for telling the story of a whole product or feature starting by telling the stories of the users who’ll use it.
What You’ll Learn
In this fast-paced workshop, you’ll learn the concepts of story mapping. You’ll learn advanced techniques for slicing a map to find small viable product releases, and then how to build your product using smaller stories without losing sight of the big picture. Learn more about building shared understanding and why it is imperative for your success.
Release Date: Monday December 8 2014 | Video Length: 00:49:57
Jeff Patton gave this at the 2014 Annual YOW! Conference. The annual YOW! Conferences and Workshops bring international software experts to Brisbane, Melbourne and Sydney. YOW! has been rated Australia’s top tech event by attendees and a top global tech conference by our speakers. Organised by Developers for Developers no other event provides the technical breadth and depth with 3 keynotes and 36 invited talks in 3 tracks plus invited workshops. The conferences provide fast paced, in-depth coverage of emerging technology, tools and practices.
Love Mapping User Stories? Need to know more?
Buy the Book!
Download an Article
This old article, How You Slice it, was Jeff Patton’s very first article on the idea – even before it was called Story Mapping.
This slightly newer article takes another run at it describing Story Mapping simply.
Download a Quick Reference
And, get in touch…
If you’ve got questions on story mapping, Jeff would love to hear from you. Please get in touch.
And, of course Jeff can help your company by teaching classes, facilitating workshops, and helping you adopt Story Mapping as part of a more holistic product design process.