This post is about how looking at the context your product is targeted for can explain your organization’s support, or lack of support, for user experience concerns.
Software development and plastics
I remember something Tim Lister said in a talk at a conference a couple years ago now – and I know I’ll paraphrase this slightly wrong – but Tim said something to the effect of:
Summary: From the Editors of StickyMinds.com – One characteristic of agile development is continuous involvement from testers throughout the process. Testers have a hard and busy job. Jeff has finally started understanding why testing in agile development is fundamentally different.
In organizations that have adopted agile development, I often see a bit of a culture clash with testers and the rest of the staff. Testers will ask for product specifications that they can
Tutorial: Collaboratively Designing and Testing User Interface From User Stories, User Scenarios, or Use Cases
This 3-4 hour tutorial describes a practical approach to translating the goals users would like to achieve and the tasks they wish to accomplish into user interface designs that effectively support those goals and tasks. You’ve gathered requirements for your new project as some set of features or user stories that users and stakeholders value most. You’ve prioritized these features
Why knowing what you want in agile development may be an impediment to getting it.
It all started with one of those weird trains of thought that come to you in the wee hours of the morning when you’re half way between asleep and awake. The first lines of the Sex Pistol’s Anarchy in the UK song were playing in my head. (This may
This 3 hour tutorial simplifies and demystifies commonly used user models such as personas, user profiles, user roles, and actors. You’ll learn how to simply construct each and leverage them to improve your software. Leveraging what you understand about your application’s users is central to a user centered design approach. User personas have been touted as solution for improving the quality of user experience. But what exactly is a persona? How doe you create one?